The Complete Book of Humanoids
Aarakocra
At a glance
Ability adjustmentsDEX +1, STR -1, CON -1
Infravisionnone
Movement—
Languagesaarakocra, giant eagle, common
Requirements
Ability rangeSTR 3-16, DEX 8-18, CON 6-16, INT 3-18, WIS 3-17, CHA 3-18
Abilities
Class access
ClassesFighter, Thief, Shaman (Humanoid)
MulticlassFighter/Shaman (Humanoid), Fighter/Thief
Level limitsNot yet available in this app — the limits table is in the Dungeon Master's Guide. Ask your DM.
Kits
FighterAmazon, Barbarian, Beast-Rider, Berserker, Cavalier, Gladiator, Myrmidon, Noble Warrior, Peasant Hero, Pirate/Outlaw, Samurai, Savage, Swashbuckler, Wilderness Warrior, Tribal Defender, Pit Fighter, Sellsword
ThiefAcrobat, Adventurer, Assassin, Bandit, Beggar, Bounty Hunter, Buccaneer, Burglar, Cutpurse, Fence, Investigator, Scout, Smuggler, Spy, Swashbuckler, Swindler, Thug, Troubleshooter, Scavenger, Tramp
Shaman (Humanoid)Shaman
Notes
- Flies at 36, manoeuvrability C.
- Talons strike twice per for 1-3 each; beak 1-3.
- No penalty for firing missiles while airborne. A diving javelin attack needs a 200-foot dive and gains +4 to hit for double .
- Fighting in an enclosed space costs -3 on attack rolls.