The Complete Book of Humanoids

Beastman

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At a glance

Ability adjustmentsDEX +2, CHA -2
Infravisionnone
Movement
Languagesbeastman, common

Requirements

Ability rangeSTR 6-18, DEX 6-18, CON 6-16, INT 3-18, WIS 3-18, CHA 3-16

Abilities

Class access

MulticlassFighter/Thief
Level limitsNot yet available in this app — the limits table is in the Dungeon Master's Guide. Ask your DM.

Kits

Notes

  • Hides in forest settings 90% of the time; an unaware opponent suffers -6 on .
  • 80% , which applies to helpful magic as well as harmful.
  • Cannot use magical items other than magical weapons, and cannot trigger a weapon's special functions.
  • With the herbalism , may spend a slot to prepare beastman blowgun poison in the wilderness: versus poison at +4 or die in 2d4 .
  • Holds no superstitions — beastmen disbelieve the supernatural.