The Complete Book of Humanoids
Bullywug
At a glance
Ability adjustmentsDEX +1, INT -1, CHA -1
Infravisionnone
Movement—
Languagesbullywug, common
Requirements
Ability rangeSTR 6-18, DEX 4-18, CON 6-18, INT 3-14, WIS 6-16, CHA 3-14
Abilities
Class access
ClassesFighter, Thief, Shaman (Humanoid)
MulticlassFighter/Shaman (Humanoid), Fighter/Thief
Level limitsNot yet available in this app — the limits table is in the Dungeon Master's Guide. Ask your DM.
Kits
FighterAmazon, Barbarian, Beast-Rider, Berserker, Cavalier, Gladiator, Myrmidon, Noble Warrior, Peasant Hero, Pirate/Outlaw, Samurai, Savage, Swashbuckler, Wilderness Warrior, Tribal Defender, Pit Fighter, Sellsword
ThiefAcrobat, Adventurer, Assassin, Bandit, Beggar, Bounty Hunter, Buccaneer, Burglar, Cutpurse, Fence, Investigator, Scout, Smuggler, Spy, Swashbuckler, Swindler, Thug, Troubleshooter, Scavenger, Tramp, Shadow
Shaman (Humanoid)Shaman
Notes
- Chameleon skin leaves a bullywug 75% undetectable in natural surroundings; ambush costs opponents -2 on , or -6 when the attack comes by hop.
- A hop attack carries up to 30 feet forward or 15 feet up and gains +1 to hit; an impaling weapon does double .
- Gains swimming as a bonus .
- Must wet the whole body three times a day — a full waterskin serves for one. Each missed bath costs 2 , and Constitution 0 is death by dehydration.