The Complete Book of Humanoids
Fremlin
At a glance
Ability adjustmentsDEX +2, INT +1, STR -3
Infravisionnone
Movement—
Languagesgremlin, common
Requirements
Ability rangeSTR 2-11, DEX 8-18, CON 4-13, INT 6-18, WIS 3-16, CHA 3-18
Abilities
Class access
ClassesMage, Thief, illusionist
MulticlassMage/Thief, Illusionist/Thief
Level limitsNot yet available in this app — the limits table is in the Dungeon Master's Guide. Ask your DM.
Kits
MageAcademician, Amazon Sorceress, Anagakok, Militant Wizard, Mystic, Patrician, Peasant Wizard, Savage Wizard, Witch, Wu Jen, Hedge Wizard, Humanoid Scholar, Outlaw Mage
ThiefAcrobat, Adventurer, Assassin, Bandit, Beggar, Bounty Hunter, Buccaneer, Burglar, Cutpurse, Fence, Investigator, Scout, Smuggler, Spy, Swashbuckler, Swindler, Thug, Troubleshooter, Scavenger, Tramp
illusionistAcademician, Amazon Sorceress, Anagakok, Militant Wizard, Mystic, Patrician, Peasant Wizard, Savage Wizard, Witch, Wu Jen
Notes
- Struck only by weapons of +1 or better enchantment.
- Flies at 12, manoeuvrability B.
- Uses tiny specially-made weapons dealing about a third of normal .