The Complete Book of Humanoids

Fremlin

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At a glance

Ability adjustmentsDEX +2, INT +1, STR -3
Infravisionnone
Movement
Languagesgremlin, common

Requirements

Ability rangeSTR 2-11, DEX 8-18, CON 4-13, INT 6-18, WIS 3-16, CHA 3-18

Abilities

Class access

MulticlassMage/Thief, Illusionist/Thief
Level limitsNot yet available in this app — the limits table is in the Dungeon Master's Guide. Ask your DM.

Kits

Notes

  • Struck only by weapons of +1 or better enchantment.
  • Flies at 12, manoeuvrability B.
  • Uses tiny specially-made weapons dealing about a third of normal .