The Complete Book of Humanoids
Kobold
At a glance
Ability adjustmentsSTR -1, CON -1
Infravision60 ft
Movement—
Languageskobold, orc, goblin, common
Requirements
Ability rangeSTR 3-16, DEX 4-18, CON 4-15, INT 3-17, WIS 3-18, CHA 3-14
Abilities
Class access
ClassesFighter, Cleric, Thief, Shaman (Humanoid), Witch Doctor
MulticlassFighter/Shaman (Humanoid), Fighter/Thief, Fighter/Cleric, Cleric/Thief
Level limitsNot yet available in this app — the limits table is in the Dungeon Master's Guide. Ask your DM.
Kits
FighterAmazon, Barbarian, Beast-Rider, Berserker, Cavalier, Gladiator, Myrmidon, Noble Warrior, Peasant Hero, Pirate/Outlaw, Samurai, Savage, Swashbuckler, Wilderness Warrior, Tribal Defender, Pit Fighter, Sellsword
ClericAmazon Priestess, Barbarian/Berserker Priest, Fighting-Monk, Nobleman Priest, Outlaw Priest, Pacifist Priest, Peasant Priest, Prophet Priest, Savage Priest, Scholar Priest, Oracle, War Priest, Wandering Mystic, Shinobi Priest
ThiefAcrobat, Adventurer, Assassin, Bandit, Beggar, Bounty Hunter, Buccaneer, Burglar, Cutpurse, Fence, Investigator, Scout, Smuggler, Spy, Swashbuckler, Swindler, Thug, Troubleshooter, Scavenger, Tramp, Tunnel Rat, Shadow
Shaman (Humanoid)Shaman
Witch DoctorWitch Doctor
Notes
- Unless a kobold shows special capability, intelligent or powerful opponents tend to attack it last.
- Suffers -1 on attack rolls in sunlight or its equal.
- Gnomes gain +1 to hit kobolds.