The Complete Book of Humanoids

Lizard Man

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At a glance

Ability adjustmentsnone
Infravisionnone
Movement6
Languageslizard man, common

Requirements

Ability rangeSTR 8-18, DEX 3-18, CON 6-18, INT 3-17, WIS 3-18, CHA 3-16

Abilities

Class access

MulticlassFighter/Shaman (Humanoid), Fighter/Thief
Level limitsNot yet available in this app — the limits table is in the Dungeon Master's Guide. Ask your DM.

Kits

Notes

  • Swims at 12 with no penalty to movement or attacks in water, and gains swimming as a bonus .
  • Holds its breath for equal to two-thirds of its , rounded up.
  • Moves at 6 on land, slow and clumsy ashore.
  • Must wet the whole body once a day — a full waterskin serves. Otherwise it loses 3 a day, and Constitution 0 is death.
  • Battle distraction: if food or treasure appears mid-battle, a check or the lizard man away to feast or loot for at least a , retrying each round.
  • A warrior starts with two weapon ; other start with one.