The Complete Book of Humanoids
Minotaur
At a glance
Ability adjustmentsSTR +2, CON +2, WIS -2, CHA -2
Infravision60 ft
Movement—
Languagesminotaur, common
Requirements
Ability rangeSTR 12-20, DEX 5-14, CON 12-20, INT 5-14, WIS 3-16, CHA 3-16
Abilities
Class access
ClassesFighter, Ranger, Mage, Thief, Witch Doctor
MulticlassFighter/Thief, Fighter/Mage
Level limitsNot yet available in this app — the limits table is in the Dungeon Master's Guide. Ask your DM.
Kits
FighterAmazon, Barbarian, Beast-Rider, Berserker, Cavalier, Gladiator, Myrmidon, Noble Warrior, Peasant Hero, Pirate/Outlaw, Samurai, Savage, Swashbuckler, Wilderness Warrior, Tribal Defender, Mine Rowdy, Pit Fighter, Sellsword
RangerBeastmaster, Explorer, Falconer, Feralan, Forest Runner, Giant Killer, Greenwood Ranger, Guardian, Justifier, Mountain Man, Pathfinder, Sea Ranger, Seeker, Stalker, Warden, Wilderness Protector
MageAcademician, Amazon Sorceress, Anagakok, Militant Wizard, Mystic, Patrician, Peasant Wizard, Savage Wizard, Witch, Wu Jen, Hedge Wizard, Humanoid Scholar, Outlaw Mage
ThiefAcrobat, Adventurer, Assassin, Bandit, Beggar, Bounty Hunter, Buccaneer, Burglar, Cutpurse, Fence, Investigator, Scout, Smuggler, Spy, Swashbuckler, Swindler, Thug, Troubleshooter, Scavenger, Tramp
Witch DoctorWitch Doctor
Notes
- Gains +2 on rolls and tracks by scent 50% of the time.
- Immune to the maze spell, and gains +3 morale, including against magical fear.
- Takes as a large creature.