The Complete Book of Humanoids
Ogre
At a glance
Ability adjustmentsSTR +2, CON +2, INT -2, CHA -2
Infravisionnone
Movement—
Languagesogre, orc, troll, stone giant, gnoll, common
Requirements
Ability rangeSTR 16-20, DEX 2-8, CON 14-20, INT 2-8, WIS 2-9, CHA 2-8
Abilities
Class access
ClassesFighter, Shaman (Humanoid)
MulticlassFighter/Shaman (Humanoid)
Level limitsNot yet available in this app — the limits table is in the Dungeon Master's Guide. Ask your DM.
Kits
FighterAmazon, Barbarian, Beast-Rider, Berserker, Cavalier, Gladiator, Myrmidon, Noble Warrior, Peasant Hero, Pirate/Outlaw, Samurai, Savage, Swashbuckler, Wilderness Warrior, Tribal Defender, Pit Fighter, Sellsword
Shaman (Humanoid)Shaman
Notes
- Gains 4 bonus at 1st .
- Takes as a large creature.
- An ogre shaman draws on the of combat, divination, healing, protection and sun. A shaman of good or is not required to sun spells.
- Attacks gnomes at −4 and dwarves at −4.
- A fighter/shaman ogre needs 9 or better.