The Complete Book of Humanoids

Ogre Mage

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At a glance

Ability adjustmentsSTR +1, WIS -2
Infravisionnone
Movement
Languagesogre magi, ogre, common

Requirements

Ability rangeSTR 12-18, DEX 7-18, CON 8-14, INT 8-17, WIS 3-16, CHA 2-14

Abilities

Special abilitiesGaseous form (as the potion) (1/day), Fly, 12 turns (1/day), Invisibility (undefined/at-will), Charm person (1/day), Sleep (1/day), Regenerate 1 hp/round (undefined/constant), Darkness, 10-foot radius (undefined/at-will), Polymorph to human or similar biped, 4 to 12 feet (undefined/at-will), Cone of cold (1/day)

Class access

MulticlassFighter/Mage, Fighter/Shaman (Humanoid), Fighter/Thief, Mage/Thief, Fighter/Mage/Thief
Level limitsNot yet available in this app — the limits table is in the Dungeon Master's Guide. Ask your DM.

Kits

Notes

  • Innate arrive with : gaseous form once a day and flight for 12 at 1; invisibility at will and charm person once a day at 2; sleep once a day and of 1 a at 3; darkness in a 10-foot radius at will at 4; polymorph to a human or similar biped and cone of cold once a day at 5.
  • A severed limb must be reattached to .
  • Gains +1 morale.
  • Takes as a large creature.
  • Requires twice the usual experience per .
  • Oriental equipment is rare and expensive.
  • A ogre mage is of a lawful .