The Complete Book of Humanoids
Ogre Mage
At a glance
Ability adjustmentsSTR +1, WIS -2
Infravisionnone
Movement—
Languagesogre magi, ogre, common
Requirements
Ability rangeSTR 12-18, DEX 7-18, CON 8-14, INT 8-17, WIS 3-16, CHA 2-14
Abilities
Special abilitiesGaseous form (as the potion) (1/day), Fly, 12 turns (1/day), Invisibility (undefined/at-will), Charm person (1/day), Sleep (1/day), Regenerate 1 hp/round (undefined/constant), Darkness, 10-foot radius (undefined/at-will), Polymorph to human or similar biped, 4 to 12 feet (undefined/at-will), Cone of cold (1/day)
Class access
ClassesFighter, Mage, Thief, Shaman (Humanoid)
MulticlassFighter/Mage, Fighter/Shaman (Humanoid), Fighter/Thief, Mage/Thief, Fighter/Mage/Thief
Level limitsNot yet available in this app — the limits table is in the Dungeon Master's Guide. Ask your DM.
Kits
FighterAmazon, Barbarian, Beast-Rider, Berserker, Cavalier, Gladiator, Myrmidon, Noble Warrior, Peasant Hero, Pirate/Outlaw, Samurai, Savage, Swashbuckler, Wilderness Warrior, Tribal Defender, Pit Fighter, Sellsword
MageAcademician, Amazon Sorceress, Anagakok, Militant Wizard, Mystic, Patrician, Peasant Wizard, Savage Wizard, Witch, Wu Jen, Hedge Wizard, Humanoid Scholar, Outlaw Mage
ThiefAcrobat, Adventurer, Assassin, Bandit, Beggar, Bounty Hunter, Buccaneer, Burglar, Cutpurse, Fence, Investigator, Scout, Smuggler, Spy, Swashbuckler, Swindler, Thug, Troubleshooter, Scavenger, Tramp, Shadow
Shaman (Humanoid)Shaman
Notes
- Innate arrive with : gaseous form once a day and flight for 12 at 1; invisibility at will and charm person once a day at 2; sleep once a day and of 1 a at 3; darkness in a 10-foot radius at will at 4; polymorph to a human or similar biped and cone of cold once a day at 5.
- A severed limb must be reattached to .
- Gains +1 morale.
- Takes as a large creature.
- Requires twice the usual experience per .
- Oriental equipment is rare and expensive.
- A ogre mage is of a lawful .