The Complete Book of Humanoids
Satyr
At a glance
Ability adjustmentsDEX +1, CON +1, INT -1, CHA -1
Infravision60 ft
Movement—
Languagessatyr, sylvan elf, centaur, dryad, common
Requirements
Ability rangeSTR 6-18, DEX 8-18, CON 7-18, INT 3-17, WIS 3-18, CHA 3-17
Abilities
Class access
Kits
FighterAmazon, Barbarian, Beast-Rider, Berserker, Cavalier, Gladiator, Myrmidon, Noble Warrior, Peasant Hero, Pirate/Outlaw, Samurai, Savage, Swashbuckler, Wilderness Warrior, Tribal Defender, Pit Fighter, Sellsword
RangerBeastmaster, Explorer, Falconer, Feralan, Forest Runner, Giant Killer, Greenwood Ranger, Guardian, Justifier, Mountain Man, Pathfinder, Sea Ranger, Seeker, Stalker, Warden, Wilderness Protector
ThiefAcrobat, Adventurer, Assassin, Bandit, Beggar, Bounty Hunter, Buccaneer, Burglar, Cutpurse, Fence, Investigator, Scout, Smuggler, Spy, Swashbuckler, Swindler, Thug, Troubleshooter, Scavenger, Tramp
Notes
- Surprised only on a 1.
- Blends into forest foliage, 90% undetectable to anything that cannot see hidden or invisible creatures.
- Head butts for 2-8 in in place of a weapon.
- Satyr pipes, self-made and given at least three , can charm, sleep or cause fear in everyone within 60 feet — versus spell or suffer the effect. A bard's singing nullifies them.
- Highly susceptible to distraction, especially by a comely person of 15 or better, or an expensive bottle of wine.
- All satyrs are male.