AD&D

Priest spellLevel 4

Control Temperature, 10’ Radius

School
Alteration
Sphere
Weather
Range
0
Components
V / S / M
Duration
4 turns + 1 turn/level
Casting time
7
Area of effect
10-ft. radius
None
Source
PHB

Flavor

The priest steadies the temperature around the group, warding off killing heat or cold.

Mechanics

For 1 /, raises or lowers the temperature in a 10-ft. radius around the priest by a number of degrees scaling with caster level, holding it steady against environmental extremes (useful in deserts, blizzards, etc.). Moves with the priest. : a bit of fur (warming) or a dab of sweat (cooling), plus the holy symbol.