AD&D

Priest spellLevel 5

Control Winds

School
Alteration
Sphere
Weather
Range
0
Components
V / S
Duration
1 turn/level
Casting time
8
Area of effect
40-ft./level radius
None
Source
PHB

Flavor

The priest commands the winds, calming a gale or whipping the air into a roaring tempest.

Mechanics

Over a large area (radius scaling with caster ) for 1 /level, the priest raises or calms wind speed by a degree based on level, creating anything from a dead calm to gale-force winds; strong winds hamper flight, missiles, and , and can disperse clouds/gases. Opposed by other wind magic. : the holy symbol.