At a glance
Level5
SchoolAlteration
SphereWeather
Range0
ComponentsV / S
Duration1 turn/level
Casting time8
Area of effect40-ft./level radius
Saving throwNone
ReversibleNo
SourcePHB
Description
Over a large area (radius scaling with caster ) for 1 /level, the priest raises or calms wind speed by a degree based on level, creating anything from a dead calm to gale-force winds; strong winds hamper flight, missiles, and , and can disperse clouds/gases. Opposed by other wind magic. : the holy symbol.
Flavour
The priest commands the winds, calming a gale or whipping the air into a roaring tempest.