Priest spellLevel 5
Control Winds
- School
- Alteration
- Sphere
- Weather
- Range
- 0
- Components
- V / S
- Duration
- 1 turn/level
- Casting time
- 8
- Area of effect
- 40-ft./level radius
- None
- Source
- PHB
Flavor
The priest commands the winds, calming a gale or whipping the air into a roaring tempest.
Mechanics
Over a large area (radius scaling with caster ) for 1 /level, the priest raises or calms wind speed by a degree based on level, creating anything from a dead calm to gale-force winds; strong winds hamper flight, missiles, and , and can disperse clouds/gases. Opposed by other wind magic. : the holy symbol.