Player's Handbook

Control Winds

A 5th-level priest spell.

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At a glance

Level5
SchoolAlteration
SphereWeather
Range0
ComponentsV / S
Duration1 turn/level
Casting time8
Area of effect40-ft./level radius
Saving throwNone
ReversibleNo
SourcePHB

Description

Over a large area (radius scaling with caster ) for 1 /level, the priest raises or calms wind speed by a degree based on level, creating anything from a dead calm to gale-force winds; strong winds hamper flight, missiles, and , and can disperse clouds/gases. Opposed by other wind magic. : the holy symbol.

Flavour

The priest commands the winds, calming a gale or whipping the air into a roaring tempest.