AD&D

Priest spellLevel 6reversible

Find the Path

School
Divination
Sphere
Divination
Range
Touch
Components
V / S / M
Duration
1 turn/level
Casting time
3 rds.
Area of effect
1 creature
None
Source
PHB

Flavor

The priest is granted unerring knowledge of the way to a place, every and passage made clear.

Mechanics

For 1 / the priest (and companions) instinctively know the shortest, most direct route to a specified location/goal — through a dungeon, wilderness, or maze — avoiding wrong turns, hidden pits, and dead ends. (lose the path) confuses a creature's sense of direction. : a set of divining stones (~$$) and the holy symbol.