AD&D

Priest spellLevel 2

Find Traps

School
Divination
Sphere
Divination
Range
0
Components
V / S
Duration
3 turns
Casting time
5
Area of effect
10 ft. × 30 yds.
None
Source
PHB

Flavor

Concealed traps — mechanical and magical alike — glow to the priest's divinely sharpened sight.

Mechanics

Reveals the location of traps (mechanical and magical) in a path ~10 ft wide out to ~30 ft ahead for 3 / (concentration); shows that a trap exists, not necessarily how to disarm it. Broader than detect snares & pits (includes constructed/magical traps). : the holy symbol.