AD&D

Priest spellLevel 2reversible

Heat Metal

School
Alteration
Spheres
ElementalFire
Range
40 yds.
Components
V / S / M
Duration
7 rds.
Casting time
5
Area of effect
Special
Special
Source
PHB

Flavor

Metal armor, weapons, or objects glow searing hot, scorching whoever wears or holds them.

Mechanics

. Causes nonmagical (or weakly magical) metal on/near up to ~ creatures in range to heat over several (warm → searing → cooling), dealing escalating then declining to those wearing/holding it and forcing them to drop items or suffer; metal armor becomes torture. Reverse (chill metal) freezes instead. Within range scaling with . : iron and a flame source, plus the holy symbol.