Priest spellLevel 3
Water Walk
- School
- Alteration
- Spheres
- ElementalWater
- Range
- Touch
- Components
- V / S / M
- Duration
- 1 turn + 1 turn/level
- Casting time
- 6
- Area of effect
- Special
- None
- Source
- PHB
Flavor
The priest enables companions to stride across water and other liquids as if on solid ground.
Mechanics
. Lets one creature + one per caster (touch) walk on the surface of water (and similar liquids, even mud/quicksand) as if solid for 1 /level, without sinking. Reverse hinders such . : a piece of cork or a water-strider's leg, plus the holy symbol.