AD&D

Priest spellLevel 3

Water Walk

School
Alteration
Spheres
ElementalWater
Range
Touch
Components
V / S / M
Duration
1 turn + 1 turn/level
Casting time
6
Area of effect
Special
None
Source
PHB

Flavor

The priest enables companions to stride across water and other liquids as if on solid ground.

Mechanics

. Lets one creature + one per caster (touch) walk on the surface of water (and similar liquids, even mud/quicksand) as if solid for 1 /level, without sinking. Reverse hinders such . : a piece of cork or a water-strider's leg, plus the holy symbol.