At a glance
Level1
SchoolAbjuration, Evocation
Range10 yds.
ComponentsV / S / M
Duration4 hrs. + 1 ⁄2 hr./level
Casting time1 rd.
Area of effectUp to 20-ft. cube
Saving throwNone
ReversibleNo
SourcePHB p. 170
Description
When an alarm spell is cast, the wizard causes a selected area to react to the presence of any creature larger than a normal rat—anything larger than about 1 ⁄2 cubic foot in volume or more than about three pounds in weight. The can be a portal, a section of floor, stairs, etc. As soon as any creature enters the warded area, touches it, or otherwise contacts it without speaking a password established by the caster, the alarm spell lets out a loud ringing that can be heard clearly within a 60-foot radius. (Reduce the radius by 10 feet for each interposing door and by 20 feet for each substantial interposing wall.) The sound lasts for one and then ceases. Ethereal or astrally projected creatures do not trigger an alarm, but flying or levitating creatures, invisible creatures, or incorporeal or gaseous creatures do. The caster can dismiss the alarm with a single word.
The of this spell are a tiny bell and a piece of very fine silver wire.
Flavour
The caster traces a ward over a doorway or patch of floor; anything crossing it unbidden sets off a sharp ringing only the protected area produces.