Tome of Magic

Augmentation II

A 6th-level wizard spell.

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At a glance

Level6
SchoolEvocation
Range0
ComponentsV / S / M
Duration3 turns
Casting time6
Area of effectSpecial
Saving throwNone
ReversibleNo
SourceToM

Description

For 3 , the first five direct- spells of 1-3 the caster casts each gain +1 of damage per damage die rolled. Only spells dealing direct physical damage qualify. (Like augmentation I but affecting five spells.) : a pair of concentric gold or platinum circles.

Flavour

The wild mage primes their magic so the next several damaging spells strike with extra force, each blow landing a little harder.