At a glance
Level6
SchoolEvocation
Range0
ComponentsV / S / M
Duration3 turns
Casting time6
Area of effectSpecial
Saving throwNone
ReversibleNo
SourceToM
Description
For 3 , the first five direct- spells of 1-3 the caster casts each gain +1 of damage per damage die rolled. Only spells dealing direct physical damage qualify. (Like augmentation I but affecting five spells.) : a pair of concentric gold or platinum circles.
Flavour
The wild mage primes their magic so the next several damaging spells strike with extra force, each blow landing a little harder.