At a glance
Level2
SchoolEnchantment
Range30 yds.
ComponentsV / S / M
Duration1 rd./level
Casting time2
Area of effect50 ft. + 5 ft./level
Saving throwNone
ReversibleNo
SourcePHB p. 181
Description
When this spell is employed, the wizard can command any nonliving ropelike object, including string, yarn, cord, line, rope, or even a cable. The spell affects 50 feet of normal rope (with a 1 inch diameter), plus 5 feet per caster . This length is reduced by 50% for every additional inch of thickness and increased by 50% for each half-inch less. The possible commands are Coil (form a neat, coiled stack), Coil & Knot, Loop, Loop & Knot, Tie & Knot, and the reverses of all of the above (Uncoil, etc.). One command can be given each .
The rope can only enwrap a creature or an object within 1 foot of it—it does not snake outward—so it must be thrown or hurled near the intended target. Note that the rope itself, and any knots tied in it, are not magical. A typical rope might be AC 6 and take 4 points of slashing before breaking. The rope does not inflict damage of any type, but it can be used as a trip line or to entangle a single opponent who fails a vs. spell.