Player's Handbook

Charm Plants

A 7th-level wizard spell.

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At a glance

Level7
SchoolEnchantment/Charm
Range30 yds.
ComponentsV / S / M
DurationPermanent
Casting time1 turn
Area of effect10 × 30 ft.
Saving throwNeg.
ReversibleNo
SourcePHB p. 232

Description

The charm plants spell enables the spellcaster to bring under command vegetable life forms and communicate with them. These plants obey instructions to the best of their . The spell will charm plants in a 30-foot × 10-foot area. While the spell does not endow the vegetation with new abilities, it does enable the wizard to command the plants to use whatever they have in order to fulfill his instructions. If the plants in the do have special or unusual abilities, these are used as commanded by the wizard. For example, this spell can generally duplicate the effects of the 1st- priest spell entangle, if the caster desires. The applies only to intelligent plants, and it is made with a –4 penalty to the die roll. The of the spell are a pinch of humus, a drop of water, and a twig or leaf.