At a glance
Level6
SchoolConjuration/Summoning
RangeSpecial
ComponentsV / S
Duration1 rd./level
Casting time6
Area of effect30 yds. radius
Saving throwNone
ReversibleNo
SourcePHB p. 221
Description
The conjure animals spell enables the wizard to magically create one or more mammals to attack his opponents. The total of the mammals cannot exceed twice his , if determined randomly, or his level if a specific animal type is requested (see the D M Guide). Thus, a wizard of 12th level could randomly conjure two mammals with 12 Hit Dice, four with 6 Hit Dice each, six with 4 Hit Dice each, eight with 3 Hit Dice each, twelve with 2 Hit Dice each, or 24 with 1 Hit Die each. Count every +1 bonus of a creature as 1 ⁄4 of a Hit Die; thus, a creature with 4+3 Hit Dice equals a 43 ⁄4 Hit Dice creature. The conjured animal(s) remain for one for each level of the conjuring wizard, or until slain. They follow the caster’s verbal commands. Conjured animals unfailingly attack the wizard’s opponents, but they resist being used for any other purpose.