Player's Handbook

Delude

A 3rd-level wizard spell.

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At a glance

Level3
SchoolAlteration
Range0
ComponentsV / S
Duration1 turn/level
Casting time3
Area of effect30-ft. radius
Saving throwNeg.
ReversibleNo
SourcePHB p. 190

Description

By means of a delude spell, the wizard conceals his own with that of any creature within a 30-foot radius at the time the spell is cast. The creature must be of higher than animal for the spell to work; its own alignment remains unchanged. The creature receives a vs. spell and, if successful, the delude spell fails. If the spell is successful, any know alignment spell used against the caster discovers only the assumed alignment. Note that a detect good or detect evil also detects the assumed aura, if the aura is strong enough. The creature whose aura has been assumed radiates magic, but the wizard radiates magic only to the creature whose alignment has been assumed. If a delude spell is used in conjunction with a change self or alter self spell, the of the wizard can be totally hidden, if he is clever enough to carry off the disguise.