At a glance
Level1
SchoolDivination
Range0
ComponentsV / S
Duration2 rds./level
Casting time1
Area of effect10 × 60 ft.
Saving throwNone
ReversibleNo
SourcePHB p. 172
Description
When the detect magic spell is cast, the wizard detects magical radiations in a path 10 feet wide and up to 60 feet long, in the direction he is facing. The intensity of the magic can be determined (dim, faint, moderate, strong, overwhelming), and the wizard has a 10% chance per to recognize if a certain type of magic (alteration, conjuration, etc.) is present. The caster can , scanning a 60-degree arc per . A stone wall of 1 foot or more thickness, solid metal of 1 inch thickness, or a yard or more of solid wood blocks the spell. Magical areas, multiple types of magic, or strong local magical emanations may confuse or conceal weaker radiations. Note that this spell does not reveal the presence of good or evil, or reveal . Otherplanar creatures are not necessarily magical.
Flavour
A faint shimmer overlays the caster's vision, and enchanted things glow softly to the inner eye.