Player's Handbook

Enchanted Weapon

A 4th-level wizard spell.

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At a glance

Level4
SchoolEnchantment
RangeTouch
ComponentsV / S / M
Duration5 rds./level
Casting time1 turn
Area of effectWeapon(s) touched
Saving throwNone
ReversibleNo
SourcePHB p. 200

Description

This spell an ordinary weapon into a magical one. The weapon is the equivalent of a +1 weapon, with +1 to attack and rolls. Thus, arrows, axes, bolts, bows, daggers, hammers, maces, spears, swords, etc., can be made into temporarily enchanted weapons. Two small weapons (arrows, bolts, daggers, etc.) or one large weapon (axe, bow, hammer, mace, etc.) weapon can be affected by the spell. The spell functions on existing magical weapons as long as the total combined bonus is +3 or less. Missile weapons enchanted in this way lose their enchantment when they successfully hit a target, but otherwise the spell lasts its full duration. This spell is often used in combination with the enchant an item and permanency spells to create magical weapons, with this spell being cast once per desired plus of the bonus. The of this spell are powdered lime and carbon.