At a glance
Level4
SchoolNecromancy
Range10 yds./level
ComponentsV / S
Duration1d4 hrs. + 1 hr./level
Casting time4
Area of effect1 creature
Saving throwNeg.
ReversibleNo
SourcePHB p. 200
Description
This spell temporarily suppresses the subject’s life force. The necromancer points his finger and utters the incantation, releasing a black bolt of crackling energy. The subject must roll a vs. spell, adjusted for , to avoid the bolt. Success means the spell has no effect. Failure means the subject is treated exactly as if he had been drained of energy by a wight, one level for every four levels of the caster. , spells, and other character details dependent on level are lost or reduced. Those drained to 0th level must make a check to survive and are helpless until the spell expires. The spell effect eventually wears off, either after 1d4 hours plus one hour per caster level, or after six hours of complete and undisturbed rest. Level are regained, but lost spells must be rememorized. Undead are immune to this spell.