Player's Handbook

Evard’s Black Tentacles

A 4th-level wizard spell.

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At a glance

Level4
SchoolConjuration/Summoning
Range30 yds.
ComponentsV / S / M
Duration1 hr./level
Casting time1 rd.
Area of effect30 sq. ft./level
Saving throwNone
ReversibleNo
SourcePHB p. 200

Description

This spell creates many rubbery, black tentacles in the . These waving members seem to spring forth from the earth, floor, or whatever surface is underfoot—including water. Each tentacle is 10 feet long, AC 4, and requires as many points of to destroy as the of the wizard who cast the spell. There are 1d4 such tentacles, plus one per experience level of the spellcaster. Any creature within range of the writhing tentacles is subject to attack as determined by the DM. The target of a tentacle attack must roll a vs. spell. If this succeeds, the subject suffers 1d4 points of damage from contact with the tentacle; the tentacle is then destroyed. Failure to save indicates that the damage inflicted is 2d4 points, the ebon member is wrapped around its subject, and damage will be 3d4 points on the second and all succeeding . Since these tentacles have no to guide them, there is the possibility that they entwine any object—a tree, post, pillar, even the wizard himself—or continue to squeeze a dead opponent. A grasping hold established by a tentacle remains until the tentacle is destroyed by some form of attack or until it disappears at the end of the spell’s duration. The component for this spell is a piece of tentacle from a giant octopus or giant squid.