Player's Handbook

Fumble

A 4th-level wizard spell.

← All spells

At a glance

Level4
SchoolEnchantment/Charm
Range10 yds./level
ComponentsV / S / M
Duration1 rd./level
Casting time4
Area of effect30-ft. cube
Saving throwSpecial
ReversibleNo
SourcePHB p. 202

Description

When a fumble spell is cast, the wizard creates an area in which all creatures suddenly become clumsy and awkward. Running creatures trip and fall, those reaching for an item drop it, those employing weapons likewise awkwardly drop them, etc. Recovery from a fall or picking up a fumbled object typically requires a successful and takes one . Note that breakable items might suffer when dropped. A subject succeeding with his saving throw can act freely that round, but if he is in the area at the beginning of the next round, another saving throw is required. Alternatively, the spell can be cast at an individual creature. Failure to save means the creature is affected for the spell’s entire duration; success means the creature is slowed (see the 3rd- spell). The of this spell is a dab of solidified milk fat.