Player's Handbook

Gust of Wind

A 3rd-level wizard spell.

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At a glance

Level3
SchoolAlteration
Range0
ComponentsV / S / M
Duration1 rd
Casting time3
Area of effect10 ft. × 10 yds./level
Saving throwNone
ReversibleNo
SourcePHB p. 192

Description

When this spell is cast, a strong puff of air originates from the wizard and moves in the direction he is facing. The force of this gust of wind (about 30 m.p.h.) is sufficient to extinguish candles, torches, and similar unprotected flames. It causes protected flames—such as those of lanterns—to dance wildly and has a 5% chance per of experience of the spellcaster to extinguish even such lights. It also fans large fires outward 1d6 feet in the direction of the wind’s . It forces back small flying creatures 1d6 × 10 yards and causes man-sized beings to be held motionless if attempting to move against its force. It slows larger-than-man-sized flying creatures by 50% for one . It blows over light objects, disperses most vapors, and forces away gaseous or unsecured levitating creatures. Its path is a constant 10 feet wide, by 10 yards long per level of experience of the caster (for example, an 8th-level wizard causes a gust of wind that travels 80 yards). The of the spell is a legume seed.