Player's Handbook

Mending

A 1st-level wizard spell.

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At a glance

Level1
SchoolAlteration
Range30 yds.
ComponentsV / S / M
DurationPermanent
Casting time1
Area of effect1 object
Saving throwNone
ReversibleNo
SourcePHB p. 176

Description

This spell repairs small breaks or tears in objects. It will weld a broken ring, chain link, medallion, or slender dagger, providing but one break exists. Ceramic or wooden objects with multiple breaks can be invisibly rejoined to be as strong as new. A hole in a leather sack or wineskin is completely healed over by a mending spell. This spell does not, by itself, repair magical items of any type. One after the spell is cast, the magic of the joining fades, and the effect cannot be magically dispelled. The maximum volume of material the caster can mend is 1 cubic foot per . The of this spell are two small magnets of any type (lodestone in all likelihood) or two burrs.

Flavour

Broken edges draw together and knit, the crack sealing as though it had never been.