Player's Handbook

Minor Globe of Invulnerability

A 4th-level wizard spell.

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At a glance

Level4
SchoolAbjuration
Range0
ComponentsV / S / M
Duration1 rd./level
Casting time4
Area of effect5-ft. radius
Saving throwNone
ReversibleNo
SourcePHB p. 204

Description

This spell creates an immobile, faintly shimmering magical around the caster that prevents any 1st-, 2nd-, or 3rd- spell effects from penetrating (i.e., the of any such spells does not include the area of the minor globe of invulnerability). This includes innate and effects from devices. However, any type of spell can be cast out of the magical globe, and these pass from the caster of the globe to their subject without affecting the globe. Fourth and higher level spells are not affected by the globe. The globe can be brought down by a successful dispel magic spell. The caster can leave and return to the globe without penalty. Note that spell effects are not actually disrupted by the globe unless cast directly through or into it: The caster would still see a mirror image created by a wizard outside the globe. If that wizard then entered the globe, the images would wink out, to reappear when the wizard exited the globe. Likewise, a wizard standing in the area of a light spell would still receive sufficient light for vision, even though that part of the light spell volume in the globe would not be luminous. The of the spell is a glass or crystal bead that shatters at the expiration of the spell.