Player's Handbook

Mount

A 1st-level wizard spell.

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At a glance

Level1
SchoolConjuration/Summoning
Range10 yds.
ComponentsV / S / M
Duration2 hrs. + 1 hr./level
Casting time1 turn
Area of effect1 mount
Saving throwNone
ReversibleNo
SourcePHB p. 177

Description

By means of this spell, the caster conjures a normal animal to serve him as a mount. The animal serves willingly and well, but at the expiration of the spell duration it disappears, returning to its own place. The type of mount gained by this spell depends on the of the caster; of course, a caster can choose a lesser mount if desired. Available mounts include the following: Caster Level Mount 1–3 — Mule or light horse 4–7 — Draft horse or war horse 8–12 — Camel 13–14 — Elephant (and howdah at 18th level) 15+ — Griffon (and saddle at 18th level) The mount does not come with any riding gear, unless it is of a lower than the caster would normally be entitled to; thus, a 4th-level wizard can gain a war horse without saddle and harness, or a light horse with saddle and harness. The statistics of the animal gained are typical of all creatures of the same class. The mount disappears when slain. The of the spell is a bit of hair from the type of animal to be conjured.

Flavour

A steed shimmers into being, saddled and ready, to bear the caster until the magic fades.