At a glance
Level6
SchoolAlteration
Range10 yds./level
ComponentsV / S / M
Duration5 rds./level
Casting time1 turn
Area of effect20 ft. ×
Saving throwNone
ReversibleNo
SourcePHB p. 229
Description
By employing a part water spell, the wizard is able to cause water or similar liquid to apart, thus forming a 20-foot-wide trough. The depth and length of the trough are dependent upon the of the wizard, and a trough 3 feet deep by 10 yards long is created per level. For example, at 12th level the wizard would part water 36 feet deep by 20 feet wide by 120 yards long. The trough remains as long as the spell lasts or until the wizard who cast it opts to end its effects. If cast under water, this spell creates an air cylinder of appropriate length and diameter. If cast directly on a water elemental or other water-based creature, the creature receives 4d8 and must roll a successful vs. spell or flee in panic for 3d4 . The for the spell are two small sheets of crystal or glass.