Player's Handbook

Protection From Evil, 10’ Radius

A 3rd-level wizard spell.

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At a glance

Level3
SchoolAbjuration
RangeTouch
ComponentsV / S / M
Duration2 rds./level
Casting time3
Area of effect10-ft. radius
Saving throwNone
ReversibleYes
SourcePHB p. 195

Description

The globe of protection of this spell is identical in all respects to a protection from evil spell, except that it encompasses a much larger area and its duration is greater. The effect is centered on and moves with the creature touched. Any protected creature within the circle can break the warding against enchanted or summoned monsters by meleeing them. If a creature too large to fit into the is the recipient of the spell, the spell acts as a normal protection from evil spell for that creature only. To complete this spell, the caster must trace a circle 20 feet in diameter using powdered silver. The for the is powdered iron.