Player's Handbook

Ray of Enfeeblement

A 2nd-level wizard spell.

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At a glance

Level2
SchoolEnchantment/Charm
Range10 yds. + 5 yds./level
ComponentsV / S
Duration1 rd./level
Casting time2
Area of effect1 creature
Saving throwNeg.
ReversibleNo
SourcePHB p. 187

Description

By means of a ray of enfeeblement, a wizard weakens an opponent, reducing its and thereby the attacks that rely upon it. Humans, , and humanoids of man-size or less are reduced to an effective Strength of 5, losing all Strength bonuses and suffering an penalty of –2 and a –1 penalty to . Other creatures suffer a penalty of –2 on attack rolls. Furthermore, they have a –1 penalty for each die of damage they inflict. (But no damage roll can inflict less than 1 point per die of damage.) Your DM will determine any other effects appropriate to the affected creature. If the target creature makes its , the spell has no effect. This spell does not affect combat bonuses due to magical items, and those conferring increased Strength function normally.