Player's Handbook

Sequester

A 7th-level wizard spell.

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At a glance

Level7
SchoolIllusion/Phantasm, Abjuration
RangeTouch
ComponentsV / S / M
Duration1 week + 1 day/level
Casting time7
Area of effect2-ft. cube/level
Saving throwSpecial
ReversibleNo
SourcePHB p. 236

Description

When cast, this spell not only prevents detection and location spells from working to detect or locate the objects affected by the sequester spell, it also renders the affected object(s) invisible to any form of sight or seeing. Thus, a sequester spell can mask a secret door, a treasure vault, etc. Of course, the spell does not prevent the subject from being discovered through tactile means or through the use of devices (such as a robe of eyes or a gem of seeing). If cast upon a creature who is unwilling to be affected, the creature receives a normal . Living creatures (and even undead types) affected by a sequester spell become comatose and are effectively in a state of suspended animation until the spell wears off or is dispelled. The of the spell are a basilisk eyelash, gum arabic, and a dram of whitewash.