AD&D

Wizard spellLevel 1

Sleep

School
Enchantment/Charm
Range
30 yds.
Components
V / S / M
Duration
5 rds./level
Casting time
1
Area of effect
Special
None
Source
PHB

Flavor

A soporific haze rolls over the targets, and the weakest among them simply crumple into slumber.

Mechanics

Affects creatures within a 30-ft. cube area centered up to 30 yds. away (10 yds. + 10 yds./ range). Total affected HD by die roll (about 2d4 HD worth at low level), lowest-HD creatures first; creatures of 4+1 HD or more are immune. No . Sleeping victims can be awakened by vigorous action (a slap, a wound) and can be slain automatically. : fine sand, rose petals, or a cricket.