Wizard spellLevel 1
Sleep
- School
- Enchantment/Charm
- Range
- 30 yds.
- Components
- V / S / M
- Duration
- 5 rds./level
- Casting time
- 1
- Area of effect
- Special
- None
- Source
- PHB
Flavor
A soporific haze rolls over the targets, and the weakest among them simply crumple into slumber.
Mechanics
Affects creatures within a 30-ft. cube area centered up to 30 yds. away (10 yds. + 10 yds./ range). Total affected HD by die roll (about 2d4 HD worth at low level), lowest-HD creatures first; creatures of 4+1 HD or more are immune. No . Sleeping victims can be awakened by vigorous action (a slap, a wound) and can be slain automatically. : fine sand, rose petals, or a cricket.