Player's Handbook

Strength

A 2nd-level wizard spell.

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At a glance

Level2
SchoolAlteration
RangeTouch
ComponentsV / S / M
Duration1 hr./level
Casting time1 turn
Area of effectPerson touched
Saving throwNone
ReversibleNo
SourcePHB p. 188

Description

Application of this spell increases the of the character by a number of points—or tenths of points after 18 Strength is attained (only if the character is a warrior). Benefits of the strength spell last for the duration of the magic. The amount of added Strength depends upon the spell recipient’s group and is subject to all restrictions on Strength due to and . characters use the best die. Class Strength Gain Priest — 1d6 points Rogue — 1d6 points Warrior — 1d8 points Wizard — 1d4 points If a warrior has an 18 Strength already, from 10% to 80% is added to his extraordinary Strength roll. The spell cannot confer a Strength of 19 or more, nor is it cumulative with other magic that adds to Strength. Beings without Strength scores (kobolds, lizard men, etc.) receive a +1 to attack and rolls. The of this spell is a few hairs, or a pinch of dung, from a particularly strong animal—ape, bear, ox, etc.