Player's Handbook

Telekinesis

A 5th-level wizard spell.

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At a glance

Level5
SchoolAlteration
Range10 yds./level
ComponentsV / S
DurationSpecial
Casting time5
Area of effect10 yds./level
Saving throwNeg.
ReversibleNo
SourcePHB p. 218

Description

By means of this spell, the wizard is able to objects by concentrating on moving them mentally. The spell can provide either a gentle, sustained force or a single short, violent thrust. A sustained force enables the wizard to move a weight of up to 25 pounds a distance up to 20 feet per . The spell lasts two rounds, plus one round per caster . The weight can be moved vertically, horizontally, or both. An object moved beyond the caster’s range falls or stops. If the caster ceases concentration for any reason, the object falls or stops. The object can be telekinetically manipulated as if with one hand. For example, a lever or rope can be pulled, a key can be turned, an object rotated and so on, if the force required is within the weight limitation. The caster might even be able to untie simple knots, at the discretion of the DM. Alternatively, the spell energy can be expended in a single round. The caster can hurl one or more objects within range, and within a 10-foot cube, directly away from himself at high speed, to a distance of up to 10 feet per caster level. This is subject to a maximum weight of 25 pounds per caster level. caused by hurled objects is decided by the DM, but cannot exceed 1 point of damage per caster level. Opponents who fall within the weight capacity of the spell can be hurled, but they are allowed a vs. spell to avoid the effect. Furthermore, those able to employ as simple a counter-measure as an enlarge spell, for example (thus making the body weight go over the maximum spell limit), can easily counter the spell. The various Bigby’s hand spells also counter this spell.