At a glance
Level6
SchoolAlteration, Evocation
Range0
ComponentsV / S / M
Duration1 rd./level
Casting time6
Area of effectThe caster
Saving throwNone
ReversibleNo
SourcePHB p. 231
Description
Tenser’s transformation is a sight guaranteed to astound any creature not aware of its power, for when the wizard casts the spell, he undergoes a startling transformation. The size and of the wizard increase to heroic proportions, so he becomes a formidable fighting machine; the spell causes the caster to become a berserk fighter! The wizard’s double, and all he sustains comes first from the magical points gained; once these points are eliminated, all subsequent damage (to his true hit points) is doubled. The of the wizard is 4 better than that possessed prior to casting the spell (AC 10 goes to 6, AC 9 to 5, AC 8 to 4, etc.), to a maximum Armor Class of –10.
All attacks are as a fighter of the same as the wizard (i.e., the wizard uses the combat values normally reserved for fighters). The wizard can use either a dagger or a staff when attacking. A dagger can be used twice per , and each successful attack inflicts an additional 2 points of damage. A staff can be used only once per round, but with a +2 bonus to attack and damage rolls. The wizard fights in in preference to all other forms of attack, and continues attacking until all opponents are slain, he is killed, the magic is dispelled, or the spell duration expires.
The for casting this spell is a potion of heroism (or superheroism) that the wizard must consume during the course of uttering the spell.