Chronomancer

Wesley's Temporal Disjunction

A 4th-level wizard spell.

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At a glance

Level4
SchoolChronomancy
Range60 yards
ComponentsV / S
Duration1d10 + 5 days
Casting time1 round
Area of effectOne creature
Saving throwNegates
ReversibleNo
Caster restrictionOnly a chronomancer can cast this spell.
SourceChrono p. 42-54

Description

The victim loses all sense of time: perpetually late, unable to operate under time constraints, automatically losing , always surprised by stealth attacks. Multi-attack creatures lose one attack, and leaders cannot run timing-dependent plans. Against a chronomancer, any attempt to cast a time-affecting spell fails automatically. Against a Temporal Prime native, it strips time-related and deals 1d6 +1 per 2 caster . Both lose any ability to slip between reality and Temporal Prime. Chronomancers and temporal creatures at +1. Against a time dimensional it affects ALL of its copies (p. 65).