Tome of Magic

Wildwind

A 9th-level wizard spell.

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At a glance

Level9
SchoolConjuration/Summoning
Range100 yards
ComponentsV / S
Duration1d3 turns
Casting time8
Area of effectSpecial
Saving throwNone
ReversibleNo
SourceToM

Description

Creates a 150-ft. line of moving lights at a point within 100 yards. From the second the caster steers it (straight or up to 45 degrees to either side, 60 ft/round); once moving it can't be stopped, only cancelled or dispelled. Creatures struck take 2d6 ; any spellcaster struck mid-cast automatically triggers a wild surge (Table 2), and charged magic items touching it discharge a charge and also surge. Lasts 1d3 .

Flavour

A wall of faint multicolored lights springs up and goes drifting across the battlefield, harmless-looking but wreaking chaos on any magic it touches.