The Complete Book of Elves

Aquatic elf

A subrace of the Elf. Every value below is this subrace's own, resolved — marked where it is the Elf's unchanged.

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At a glance

Ability adjustmentsDEX +1, INT -1own
Infravision360 ftown
Movement12as Elf
Languagesaquatic elvish, kuo-toa, sahuagin, dolphin, merman, abovesea common, undersea commonown

Requirements

Ability rangeSTR 3-18, DEX 6-18, CON 7-18, INT 8-18, WIS 3-18, CHA 8-18
Subrace rangeSTR 3-18, DEX 6-19, CON 8-18, INT 7-17, WIS 3-18, CHA 8-18A score outside this range warns; the choice still stands, and your DM decides.

Abilities

Sleep & charm90% resistanceas Elf
Detectionnotice concealed door (passing) 1-in-6 (within 10 ft); secret door (actively searching) 1-in-3 on d6; concealed door (actively searching) 1-in-2 on d6as Elf

Class access

MulticlassFighter/Mage, Fighter/Thief, Fighter/Mage/Thief, Mage/Thiefas Elf
Level limitsNot yet available in this app — the limits table is in the Dungeon Master's Guide. Ask your DM.

Kits

ChronomancerGuide, Historian, Seer, Traveler
Temporal ChampionGuide, Historian, Seer, Traveler
Temporal RaiderGuide, Historian, Seer, Traveler

Notes

  • PC elves assumed (other subtypes by DM permission).
  • Not-in-metal-armor penalty: opponents −4 (−2 if opening door/screen).
  • PHBR8 standard elf package: 90% to sleep and charm-related spells (a failed resistance still allows the normal ).
  • PHBR8: moves silently and near-invisibly in natural terrain while not attacking; only see-invisible-grade sight spots it.
  • PHBR8 : enemies take -4 when the elf is alone, 90+ ft ahead of the party, or in an all elf/halfling group in nonmetal armor; -2 if a door or screen must be opened.
  • PHBR8 : warrior, wizard, priest, thief, and the fighter/mage, fighter/thief, mage/thief and fighter/mage/thief multiclasses. Bard is reachable only through the Elven Minstrel (The Complete Bard's Handbook).
  • PHBR8 fighter/mages cast only unarmored or in elven-made or magical armor.
  • PHBR8: the racial +1 with bows and with short and long swords is TO-HIT only. There is no bonus unless the bow is -rated, and the to-hit bonus stacks with a weapon's own magical bonus.
  • PHBR8 : one kit ever, no swapping, and the kit must match the or combination. No multiclass elf may specialize in a weapon, rangers included.
  • PHBR8: all CIVILIZED elves know Reading/Writing free. Which count as civilized is your DM's call; PHBR8 does not enumerate them.
  • Breathes water through gills. Fouled water is to an what bad air is to a surface dweller.
  • Camouflaged among its native seaweed.
  • NO racial +1 to hit with bows. A surface-trained may take the but never gains the racial bonus.
  • Out of water: survives a number of days equal to INITIAL . Every 2 days out, every and every drops 1 more, cumulatively, until immersion; any physical score reaching 0 is death.
  • Salt water restores everything lost in 15 minutes. Fresh water only halts the loss - indefinitely livable, but nothing comes back until salt water does. Re-immersion before the next decrement resets the clock.
  • The out-of-water clock is tracked by your DM. Enter the number of days out and the penalty is worked out for you.