The Complete Book of Gnomes & Halflings
Forest gnome
A subrace of the Gnome. Every value below is this subrace's own, resolved — marked where it is the Gnome's unchanged.
At a glance
Ability adjustmentsDEX +1, WIS +1, STR -1, INT -1own
Infravisionnoneown
Movement6as Gnome
Languagescommon, forest gnome, gnome, elf, treant, forest mammalown
Requirements
Ability rangeSTR 6-18, DEX 3-18, CON 8-18, INT 6-18, WIS 3-18, CHA 3-18
Subrace rangeSTR 3-17, DEX 8-19, CON 8-18, INT 3-17, WIS 6-18, CHA 3-18A score outside this range warns; the choice still stands, and your DM decides.
Abilities
DetectionDetect grade or slope in passage 1–5 on d6 (within 10 ft); Detect unsafe walls, ceiling, and floors 1–7 on d10 (within 10 ft); Determine approximate depth underground 1–4 on d6; Determine approximate direction underground 1–3 on d6as Gnome
Class access
ClassesFighter, Cleric, Thief, illusionistas Gnome
MulticlassFighter/Thief, Illusionist/Thief, Fighter/Cleric, Cleric/Illusionist, Cleric/Thief, Fighter/Illusionistas Gnome
Level limitsNot yet available in this app — the limits table is in the Dungeon Master's Guide. Ask your DM.
Kits
FighterAmazon, Barbarian, Beast-Rider, Berserker, Cavalier, Gladiator, Myrmidon, Noble Warrior, Peasant Hero, Pirate/Outlaw, Samurai, Savage, Swashbuckler, Wilderness Warrior, Breachgnome, Goblinsticker, Stalker
ClericAmazon Priestess, Barbarian/Berserker Priest, Fighting-Monk, Nobleman Priest, Outlaw Priest, Pacifist Priest, Peasant Priest, Prophet Priest, Savage Priest, Scholar Priest, Rocktender, Treetender, Shinobi Priest
ThiefAcrobat, Adventurer, Assassin, Bandit, Beggar, Bounty Hunter, Buccaneer, Burglar, Cutpurse, Fence, Investigator, Scout, Smuggler, Spy, Swashbuckler, Swindler, Thug, Troubleshooter, Tumbler, Buffoon, Stalker
illusionistAcademician, Amazon Sorceress, Anagakok, Militant Wizard, Mystic, Patrician, Peasant Wizard, Savage Wizard, Witch, Wu Jen, Imagemaker, Vanisher, Buffoon
Not yet availableMouseburglar (PHBR9)
Notes
- Forest gnome (PHBR9). No at all — the one gnome row without it.
- Passes without trace in any wooded terrain.
- Hides in woods with near-invisibility, as a halfling.
- The +1 against orcs, lizardmen, troglodytes and anything seen damaging woodlands is +1 to hit AND +1 to .
- The -4 penalty applies to attacks from anything man-sized or larger, which is wider than the gnome's giant- list.