The Complete Book of Gnomes & Halflings

Svirfneblin (deep gnome)

A subrace of the Gnome. Every value below is this subrace's own, resolved — marked where it is the Gnome's unchanged.

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At a glance

Ability adjustmentsWIS +1, DEX +1, INT -1, CHA -2own
Infravision120 ftown
Movement6as Gnome
Languagescommon, deep gnome, gnome, underworld common, drow, kuo-toan, earth-elemental vibration speechown

Requirements

Ability rangeSTR 6-18, DEX 3-18, CON 8-18, INT 6-18, WIS 3-18, CHA 3-18
Subrace rangeSTR 6-18, DEX 6-19, CON 6-18, INT 3-17, WIS 4-19, CHA 1-16A score outside this range warns; the choice still stands, and your DM decides.

Abilities

DetectionDetect grade or slope in passage 1–5 on d6 (within 10 ft); Detect unsafe walls, ceiling, and floors 1–7 on d10 (within 10 ft); Determine approximate depth underground 1–4 on d6; Determine approximate direction underground 1–3 on d6as Gnome
Special abilitiesBlindness (1/day), Blur (1/day), Change self (1/day)own
Saving throws+3 vs all saving throws except poison, +2 vs poisonown

Class access

ClassesFighter, Cleric, Thief, illusionistas Gnome
MulticlassFighter/Thief, Illusionist/Thief, Fighter/Cleric, Cleric/Illusionist, Cleric/Thief, Fighter/Illusionistas Gnome
Level limitsNot yet available in this app — the limits table is in the Dungeon Master's Guide. Ask your DM.

Kits

Notes

  • (PHBR9). Underground detection is the rock gnome's, unchanged.
  • Radiates non-detection continuously.
  • Freezing in place underground leaves the 60% undetectable, even to .
  • Surprised only on a 1 in 10; surprises others 90% of the time.
  • Stun darts: 40-ft range, +2 to hit; a target failing a is stunned 1 and slowed 4 rounds.
  • Elite (3rd and above) also carry acid darts (+2d4) and sleep-gas crystal caltrops.
  • DM-gated: the source models a PC as an earned/approved entry, not a default pick.