The Complete Book of Humanoids
Half-Orc
A subrace of the Orc. Every value below is this subrace's own, resolved — marked where it is the Orc's unchanged.
At a glance
Ability adjustmentsSTR +1, CON +1, CHA -2own
Infravision60 ftas Orc
Movement—as Orc
Languagesorc, commonown
Requirements
Ability rangeSTR 6-18, DEX 3-17, CON 13-19, INT 3-17, WIS 3-14, CHA 3-12
Abilities
Class access
ClassesFighter, Cleric, Thief, Shaman (Humanoid), Witch Doctoras Orc
MulticlassFighter/Shaman (Humanoid), Fighter/Thief, Shaman (Humanoid)/Thief, Fighter/Cleric, Cleric/Thiefown
Level limitsNot yet available in this app — the limits table is in the Dungeon Master's Guide. Ask your DM.
Kits
FighterAmazon, Barbarian, Beast-Rider, Berserker, Cavalier, Gladiator, Myrmidon, Noble Warrior, Peasant Hero, Pirate/Outlaw, Samurai, Savage, Swashbuckler, Wilderness Warrior, Tribal Defender, Mine Rowdy, Pit Fighter, Sellsword
ClericAmazon Priestess, Barbarian/Berserker Priest, Fighting-Monk, Nobleman Priest, Outlaw Priest, Pacifist Priest, Peasant Priest, Prophet Priest, Savage Priest, Scholar Priest, Oracle, War Priest, Wandering Mystic, Shinobi Priest
ThiefAcrobat, Adventurer, Assassin, Bandit, Beggar, Bounty Hunter, Buccaneer, Burglar, Cutpurse, Fence, Investigator, Scout, Smuggler, Spy, Swashbuckler, Swindler, Thug, Troubleshooter, Scavenger, Tramp, Tunnel Rat, Shadow
Shaman (Humanoid)Shaman
Witch DoctorWitch Doctor
Notes
- Takes no penalty in sunlight, unlike an orc.
- EVERY CAP IS CONDITIONAL. A single-classed half-orc rises past the printed limit: a fighter reaches 17th at 21, 14th at 20, 12th at 19 and 11th at 18/00; a priest gains one level per point of above the maximum, to 7th; a thief one level per point of , to 11th.
- The result of orc unions with nearly any except elves.