Player's Handbook
Halfling
At a glance
Ability adjustmentsDEX +1, STR -1
Infravisionnone
Movement6
Languagescommon, halfling, dwarf, elf, gnome, goblin, orc
Requirements
Ability rangeSTR 7-18, DEX 7-18, CON 10-18, INT 6-18, WIS 3-17, CHA 3-18
Abilities
DetectionDetect sloping passage 75% (1–3 on d4) (Stout lineage, concentrating); Determine direction underground 50% (1–3 on d6) (Stout lineage, concentrating)
Con save vs poisonby Constitution (Table 9)
Class access
Kits
FighterAmazon, Barbarian, Beast-Rider, Berserker, Cavalier, Gladiator, Myrmidon, Noble Warrior, Peasant Hero, Pirate/Outlaw, Samurai, Savage, Swashbuckler, Wilderness Warrior, Archer, Forestwalker, Homesteader, Mercenary, Sheriff, Squire, Tunnelrat, Cartographer, Trader, Traveler
ClericAmazon Priestess, Barbarian/Berserker Priest, Fighting-Monk, Nobleman Priest, Outlaw Priest, Pacifist Priest, Peasant Priest, Prophet Priest, Savage Priest, Scholar Priest, Healer, Leaftender, Shinobi Priest
ThiefAcrobat, Adventurer, Assassin, Bandit, Beggar, Bounty Hunter, Buccaneer, Burglar, Cutpurse, Fence, Investigator, Scout, Smuggler, Spy, Swashbuckler, Swindler, Thug, Troubleshooter, Bandit, Bilker, Burglar, Smuggler, Urchin, Cartographer, Trader, Traveler, Shinobi Thief
NinjaStealer-In, Intruder, Consort, Pathfinder, Lone Wolf
Not yet availableOracle (PHBR9)
Notes
- Halfling fighters do not roll for exceptional .
- Three subtypes: Hairfeet, Tallfellow, Stout — any acceptable for .
- is lineage-rolled at creation.
- Not-in-metal-armor penalty mirrors elves.