The Complete Book of Humanoids

Mongrelman

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At a glance

Ability adjustmentsINT -1, CHA -1
Infravisionnone
Movement
Languagescommon

Requirements

Ability rangeSTR 6-17, DEX 6-18, CON 8-18, INT 3-17, WIS 3-18, CHA 2-8

Abilities

Class access

MulticlassFighter/Shaman (Humanoid), Shaman (Humanoid)/Thief, Mage/Thief, Cleric/Mage, Cleric/Thief
Level limitsNot yet available in this app — the limits table is in the Dungeon Master's Guide. Ask your DM.

Kits

Notes

  • Adds +1 to any one other at creation, not exceeding that ability's starting maximum.
  • Mimics the sounds of any monster or creature it has met, though not their special attack forms.
  • Every mongrelman picks pockets: 70% at base, rising 5% per from 5th.
  • Camouflages itself and its belongings: a full hiding gives 80% unnoticed, rising 1% per extra turn to a maximum of 95%.
  • Meeting strangers of another , a mongrelman's counts as 1 for , whatever the score really is.
  • A bard mongrelman's crowd- works only among its own kind; other crowds react negatively.
  • A mongrelman thief adds 5% to any one thieving of the player's choice, on top of the racial adjustments.