The Complete Book of Dwarves
Duergar (gray dwarf)
A subrace of the Dwarf. Every value below is this subrace's own, resolved — marked where it is the Dwarf's unchanged.
At a glance
Ability adjustmentsCON +1, CHA -2own
Infravision120 ftown
Movement6as Dwarf
Languagescommon, duergar, deep dwarf, drow, illithid, kuo-toa, troll, troglodyte, ghoul, undercommon, sign languageown
Requirements
Ability rangeSTR 8-18, DEX 3-17, CON 11-18, INT 3-16, WIS 3-18, CHA 3-15
Abilities
DetectionDetect grade or slope in passage 1–5 on d6 (within 10 ft); Detect new tunnel/passage construction 1–5 on d6 (within 10 ft); Detect sliding/shifting walls or rooms 1–4 on d6 (within 10 ft); Detect stonework traps, pits, and deadfalls 1–3 on d6 (within 10 ft); Determine approximate depth underground 1–3 on d6as Dwarf
Special abilitiesEnlarge (self and carried gear only) (1/day), Invisibility (1/day)own
Con save vs poisonby Constitution (Table 9)as Dwarf
Class access
Kits
FighterAmazon, Barbarian, Beast-Rider, Berserker, Cavalier, Gladiator, Myrmidon, Noble Warrior, Peasant Hero, Pirate/Outlaw, Samurai, Savage, Swashbuckler, Wilderness Warrior, Animal Master, Axe For Hire, Clansdwarf, Hearth Guard, Battlerager, Highborn, Outcast, Rapid Response Rider, Champion, Temple Guard, Vindicator, Ghetto Fighter, Trader, Vermin Slayer, Wayfinder
ClericAmazon Priestess, Barbarian/Berserker Priest, Fighting-Monk, Nobleman Priest, Outlaw Priest, Pacifist Priest, Peasant Priest, Prophet Priest, Savage Priest, Scholar Priest, Crafts Priest, Pariah, Patrician, Ritual Priest, Champion, Temple Guard, Vindicator, Shinobi Priest
ThiefAcrobat, Adventurer, Assassin, Bandit, Beggar, Bounty Hunter, Buccaneer, Burglar, Cutpurse, Fence, Investigator, Scout, Smuggler, Spy, Swashbuckler, Swindler, Thug, Troubleshooter, Diplomat, Entertainer, Locksmith, Pest Controller, Ghetto Fighter, Trader, Vermin Slayer, Wayfinder
NinjaStealer-In, Intruder, Consort, Lone Wolf
Not yet availableSharpshooter (PHBR6)
Notes
- Cannot cast wizard (arcane) spells; priest spells allowed.
- / gray dwarf (PHBR6). DM-gated: typically evil, though the source allows of any .
- Stealth: moving 90 ft or more ahead of the party, enemies take -2 on rolls (lost the moment a door or screen is opened); the 's own surprise rolls are at +2.
- Immune to paralysis and to illusion/phantasm spells.
- Immune to magical and alchemical poisons; natural poisons get the standard dwarf bonus.
- Bright light (sunlight or continual light — torches, lanterns, magic weapons, light and faerie fire are exempt): the advantage is negated, is at -2 and attacks at -2. A in darkness facing lit foes keeps Dexterity and surprise but attacks at -1.
- do NOT get the dwarf's +1 attack bonus against orcs, half-orcs, goblins and hobgoblins.
- The source prints a life expectancy of 400 years.