The Complete Book of Dwarves
Gully dwarf (Aghar)
A subrace of the Dwarf. Every value below is this subrace's own, resolved — marked where it is the Dwarf's unchanged.
At a glance
Ability adjustmentsSTR +1, DEX +1, CHA -2own
Infravision60 ftas Dwarf
Movement6as Dwarf
Languagescommon, gully dwarf, gnome, orc, goblinown
Requirements
Ability rangeSTR 6-18, DEX 6-18, CON 8-16, INT 3-12, WIS 3-14, CHA 3-12
Abilities
DetectionDetect grade or slope in passage 1–5 on d6 (within 10 ft); Detect new tunnel/passage construction 1–5 on d6 (within 10 ft); Detect sliding/shifting walls or rooms 1–4 on d6 (within 10 ft); Detect stonework traps, pits, and deadfalls 1–3 on d6 (within 10 ft); Determine approximate depth underground 1–3 on d6as Dwarf
Con save vs poisonby Constitution (Table 9)as Dwarf
Class access
Kits
FighterAmazon, Barbarian, Beast-Rider, Berserker, Cavalier, Gladiator, Myrmidon, Noble Warrior, Peasant Hero, Pirate/Outlaw, Samurai, Savage, Swashbuckler, Wilderness Warrior, Animal Master, Axe For Hire, Clansdwarf, Hearth Guard, Battlerager, Highborn, Outcast, Rapid Response Rider, Champion, Temple Guard, Vindicator, Ghetto Fighter, Trader, Vermin Slayer, Wayfinder
ClericAmazon Priestess, Barbarian/Berserker Priest, Fighting-Monk, Nobleman Priest, Outlaw Priest, Pacifist Priest, Peasant Priest, Prophet Priest, Savage Priest, Scholar Priest, Crafts Priest, Pariah, Patrician, Ritual Priest, Champion, Temple Guard, Vindicator, Shinobi Priest
ThiefAcrobat, Adventurer, Assassin, Bandit, Beggar, Bounty Hunter, Buccaneer, Burglar, Cutpurse, Fence, Investigator, Scout, Smuggler, Spy, Swashbuckler, Swindler, Thug, Troubleshooter, Diplomat, Entertainer, Locksmith, Pest Controller, Ghetto Fighter, Trader, Vermin Slayer, Wayfinder
NinjaStealer-In, Intruder, Consort, Lone Wolf
Not yet availableSharpshooter (PHBR6)
Notes
- Cannot cast wizard (arcane) spells; priest spells allowed.
- / Aghar (PHBR6). Krynn setting-gated ; no ; life expectancy 250 years.
- Grovel: when endangered but not already engaged in , the throws himself on his attacker's mercy or faints. The attacker vs. magic or cannot attack him for 1d6 (he may still be restrained or bound).
- Grovel modifier by — levels 1-4: +0; levels 5-8: -2; levels 9-12: -3; level 13 and above: -5.
- Magical malfunction is 40% for rather than the all-dwarf 20%.
- The DM may call for checks before a executes a clever plan.