The Complete Book of Dwarves
Sundered dwarf
A subrace of the Dwarf. Every value below is this subrace's own, resolved — marked where it is the Dwarf's unchanged.
At a glance
Ability adjustmentsSTR +1, CON +1, CHA -1own
Infravision30 ftown
Movement6as Dwarf
Languagescommon, any dwarf dialect, elf, goblin, orc, gnome, kobold, halfling, hobgoblinown
Requirements
Ability rangeSTR 8-18, DEX 3-17, CON 11-18, INT 3-16, WIS 3-18, CHA 3-16
Abilities
DetectionDetect grade or slope in passage 1–5 on d6 (within 10 ft); Detect new tunnel/passage construction 1–5 on d6 (within 10 ft); Detect sliding/shifting walls or rooms 1–4 on d6 (within 10 ft); Detect stonework traps, pits, and deadfalls 1–3 on d6 (within 10 ft); Determine approximate depth underground 1–3 on d6as Dwarf
Con save vs poisonby Constitution (Table 9)as Dwarf
Class access
Kits
FighterAmazon, Barbarian, Beast-Rider, Berserker, Cavalier, Gladiator, Myrmidon, Noble Warrior, Peasant Hero, Pirate/Outlaw, Samurai, Savage, Swashbuckler, Wilderness Warrior, Animal Master, Axe For Hire, Clansdwarf, Hearth Guard, Battlerager, Highborn, Outcast, Rapid Response Rider, Champion, Temple Guard, Vindicator, Ghetto Fighter, Trader, Vermin Slayer, Wayfinder
ClericAmazon Priestess, Barbarian/Berserker Priest, Fighting-Monk, Nobleman Priest, Outlaw Priest, Pacifist Priest, Peasant Priest, Prophet Priest, Savage Priest, Scholar Priest, Crafts Priest, Pariah, Patrician, Ritual Priest, Champion, Temple Guard, Vindicator, Shinobi Priest
ThiefAcrobat, Adventurer, Assassin, Bandit, Beggar, Bounty Hunter, Buccaneer, Burglar, Cutpurse, Fence, Investigator, Scout, Smuggler, Spy, Swashbuckler, Swindler, Thug, Troubleshooter, Diplomat, Entertainer, Locksmith, Pest Controller, Ghetto Fighter, Trader, Vermin Slayer, Wayfinder
NinjaStealer-In, Intruder, Consort, Lone Wolf
Not yet availableSharpshooter (PHBR6)
Notes
- Cannot cast wizard (arcane) spells; priest spells allowed.
- Sundered dwarf (PHBR6). No ; the source prints a life expectancy of 250 years.
- Claustrophobia: a vs. death is required to enter a dungeon, cave or tomb at all, and a failed save means the sundered dwarf cannot enter.
- Underground: -2 on attack rolls; a daily or the dwarf is compelled to leave by the most direct route. Each failed daily save deepens the attack penalty by a further -1 per day, and recovery saves are made at the current penalty. RECORDED — this is table-side state, entered by hand.